![]() Generally, combat prowess and charisma are used to determine the eligibility of a commander.Įxamples of such creatures include the orc war chief, hobgoblin captain, hobgoblin warlord, and knight, among many others. This factor can vary depending on the horde being commanded some creatures will band together under the strongest champion, while others will follow the wisest tactician. The role of a commander is typically assigned to a creature that bears similarities to the horde it commands, but exemplifies itself in some factor. These creatures should roll initiative as individuals. In combat, hordes are often accompanied by powerful individuals which serve to direct and empower the horde by serving as a commmander. The contents of this book can also be integrated with various systems, as detailed below. These examples are ready for use in combat, but also are presented as guides to help DMs create their own unique hordes, using other creatures.ĭiscussion and feedback about the book can be found on Reddit. The "Hordes" section presents the rules for turning a group of monsters into a single horde, and provides nine example hordes. Each horde in the "Hordes" section also suggests a few creatures that typically serve as commanders for such hordes.Ī variety of methods to depose a commander are also listed, to provide DMs with inspiration and guidelines if the players decide they would rather not face a horde head-on. ![]() These mechanics are simple and generally universal, and can be made to function with a variety of different monsters. The "Commanders" section of this book presents mechanics that can be attached to regular monsters that do not fit into hordes, but that the DM still wishes to influence the horde in some way. ![]() Second, the players no longer have to micro-manage enemy targeting, and are presented with a dynamic and interesting foe, all while not being entirely overwhelmed through sheer numbers in action economy. First, DMs have less things to track, and can focus their attention on the storytelling and world-building. Running monsters as hordes allows for faster, more simple turns, without the micro-managing required for fighting a large group of individual monsters. The mechanics and monsters presented in this book are meant for use by DMs who wish to introduce larger-scale, grand battles, without the hassle of tracking a score of hit points and turns. ![]()
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